If there is no sound, weapons will be silenced.There is a sound indicator showing the volume level of noise.NEW Passive: Depending on the level of noise in the environment will determine the weapons and abilities performance. This would work like Mag's Magnetize augment Mod, which is really very good to improve her survivability.īy the way, don't you have any ideas for her passive ? This limitation was perhaps valid in the past, but it is no more consistent with newer frames abilities.īut, to come back to the topic, I think that the highlight idea for Sonar is really good : if even the drifter gadget could do this, why not an ability that can locate even the weak spot ? And it would be really very funny to play Banshee this way.Īnd if her 1st could disarm (or at least a chance of disarming), this ability would become her main option of survivability : pushing away melee units and disarming ranged units. I really think Banshee's 4th needs to be updated to let us go on operator mode (this is the minimum). Sevagoth can also CC with Gloom and go on operator mode or Shadow mode without problems. It's very funny that we are talking much more about the only ability I haven't mentioned when I opened this thread □ Well, I think her 4 is in great need of attention □ Banshee's 4th should not prevent Banshee from moving/attacking, at least with ranged weapons. Yes, this is true : you can use your operator while Hildryn 4th is active. Sonar is excellent, no need to get any changes, but it could get some QoL : I would like to see this ability get the same kind of mechanics the Drifter's Target Radar has on the New War quest : This would make this ability more useful and help in terms of survivability. I think that Sonic Boom could get the possibility to disarm enemies : something like 50% chance to disarm (scaling with power strength). Sonic Boom, even if it's a nice CC, it's outdated and needs to get some additional mechanics (not the same as Styanax though). Tharros Strike range is lower : 9m (Sonic boom has 15m) and its spread angle is a bit narrower, but its mechanics compensate this without any problem. Her first ability Sonic Boom is a nice CC, but Styanax second, Tharros Strike, is very similar and, for the same amount of energy, can also strip armor (without any augment mod), does 20 times more damage, heals the warframe and opens to finishers. Banshee is one of my favorite frames, but some of her abilities could get some changes to fit a bit better the current state of development of the game.
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